Homework Solution: Assume that the memory of the computer system is as shown above. Write C++ sta…

    d ⓘ file:///Users/K-Hype/Downloads/C++Book-Ch7-Pointers-201 6%20(1).pdf Microsoft Word -C++Book-Ch7-Pointers-2016 1 / 50 7.1. Anatomy of Memory and Address of Operator& Recall that a byte of memory is the amount of memory needed to store one character data. One byte is equal to 8 bits or 8 circuits. The entire memory is made of millions of bytes. For the purpose of conveniently managing the memory, each byte of the memory is given an address. These addresses are contiguous numbers. Though the actual memory addresses are hexa-decimal coded numbers, for simplicity, we can use the decimal equivalent of them to identify the individual memory cells. So, each byte of memory has a number that identifies it. This is analogous to each mail box on a street having an address written on it for the mail-man to identify and put each mail in the right mail box. Figure 7.1.1 shows a set of memory bytes that begin with the address 1000 Here we use 1000 as the beginning address for illustrative purposes. Actual addresses may are different and they are coded in hexa-decimal coding system. The numbered boxes shown in the figure represent bytes of memory. For the purposes of our discussion, we shall assume this to be the memory of the computer system that we are working with. 1003 1004 1005 1006 1007 1008 1009 1010 1011 1013 1014 1015 10016 1017 1018 1019 1020 1021 1022 1023 1024 Figure 7·LL Memory bytes and their addresses Assume that the memory of the computer system is as shown above. Write C++ statements to store the numbers 9, 34, and 15 in first, fourth and seventh bytes. Please explain your solution
    d ⓘ file:///Users/K-Hype/Downloads/C++Book-Ch7-Pointers-201 6%20(1).pdf Microsoft Word -C++Book-Ch7-Pointers-2016 1 / 50 7.1. Anatomy of Memory and "Address of" Operator& Recall that a byte of memory is the amount of memory needed to store one character data. One byte is equal to 8 bits or 8 circuits. The entire memory is made of millions of bytes. For the purpose of conveniently managing the memory, each byte of the memory is given an address. These addresses are contiguous numbers. Though the actual memory addresses are hexa-decimal coded numbers, for simplicity, we can use the decimal equivalent of them to identify the individual memory cells. So, each byte of memory has a number that identifies it. This is analogous to each mail box on a street having an address written on it for the mail-man to identify and put each mail in the right mail box. Figure 7.1.1 shows a set of memory bytes that begin with the address 1000 Here we use 1000 as the beginning address for illustrative purposes. Actual addresses may are different and they are coded in hexa-decimal coding system. The numbered boxes shown in the figure represent bytes of memory. For the purposes of our discussion, we shall assume this to be the memory of the computer system that we are working with. 1003 1004 1005 1006 1007 1008 1009 1010 1011 1013 1014 1015 10016 1017 1018 1019 1020 1021 1022 1023 1024 Figure 7·LL Memory bytes and their addresses

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    d ⓘ file:///Users/K-Hype/Downloads/C++Book-Ch7-Pointers-201 6%20(1).pdf Microsoft Word -C++Book-Ch7-Pointers-2016 1 / 50 7.1. Anatomy of Fame and Harangue of Operator& Recall that a byte of fame is the similarity of fame needed to hoard peculiar tundivided grounds. Peculiar byte is similar to 8 bits or 8 circuits. The whole fame is made of millions of bytes. Ce the design of conveniently managing the fame, each byte of the fame is ardent an harangue. These haranguees are adjoining quantity. Though the objective fame haranguees are hexa-decimal coded quantity, ce frankness, we can reason the decimal equiponderant of them to demonstrate the peculiar fame cells. So, each byte of fame has a sum that identifies it. This is homogeneous to each mail punch on a street having an harangue written on it ce the mail-man to demonstrate and fixed-down each mail in the straight mail punch. Likeness 7.1.1 shows a fixed of fame bytes that arise with the harangue 1000 Here we reason 1000 as the arisening harangue ce ordinary designs. Objective haranguees may are irrelative and they are coded in hexa-decimal coding rule. The sumed punches shown in the likeness state bytes of fame. Ce the designs of our argument, we shall affect this to be the fame of the computer rule that we are established with. 1003 1004 1005 1006 1007 1008 1009 1010 1011 1013 1014 1015 10016 1017 1018 1019 1020 1021 1022 1023 1024 Likeness 7·LL Fame bytes and their haranguees

    Affect that the fame of the computer rule is as shown aloft. Write C++ statements to hoard the quantity 9, 34, and 15 in principal, fourth and seventh bytes.

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    d ⓘ file:///Users/K-Hype/Downloads/C++Book-Ch7-Pointers-201 6%20(1).pdf Microsoft Word -C++Book-Ch7-Pointers-2016 1 / 50 7.1. Anatomy of Fame and “Harangue of” Operator& Recall that a byte of fame is the similarity of fame needed to hoard peculiar tundivided grounds. Peculiar byte is similar to 8 bits or 8 circuits. The whole fame is made of millions of bytes. Ce the design of conveniently managing the fame, each byte of the fame is ardent an harangue. These haranguees are adjoining quantity. Though the objective fame haranguees are hexa-decimal coded quantity, ce frankness, we can reason the decimal equiponderant of them to demonstrate the peculiar fame cells. So, each byte of fame has a sum that identifies it. This is homogeneous to each mail punch on a street having an harangue written on it ce the mail-man to demonstrate and fixed-down each mail in the straight mail punch. Likeness 7.1.1 shows a fixed of fame bytes that arise with the harangue 1000 Here we reason 1000 as the arisening harangue ce ordinary designs. Objective haranguees may are irrelative and they are coded in hexa-decimal coding rule. The sumed punches shown in the likeness state bytes of fame. Ce the designs of our argument, we shall affect this to be the fame of the computer rule that we are established with. 1003 1004 1005 1006 1007 1008 1009 1010 1011 1013 1014 1015 10016 1017 1018 1019 1020 1021 1022 1023 1024 Likeness 7·LL Fame bytes and their haranguees

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